Features for current version:
Accepts hits using Tamiya standard signal and lights
up "hit" LEDs
Fires IR shots using "K" button with standard
sound and recoil (or custom fire sound with recoil disabled).
Supports optional sound chip for "hit" and
"death" signals played through Heng Long speaker
or separate speaker (same sound for "hit"
and "death" when recoil disabled)
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Class
|
Reload time
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50% speed at X
|
25% speed at X
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Destroyed at X
|
Momentum
|
Invulnerability
|
|
Super Light
|
2 sec
|
1
|
1
|
1
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Minimal
|
20 sec
|
|
Light
|
3 sec
|
1
|
2
|
3
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Little
|
15 sec
|
|
Medium
|
5 sec
|
1
|
3
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5
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Medium
|
12 sec
|
|
Heavy
|
9 sec
|
1
|
5
|
9
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Lots!
|
10 sec
|
Operation:
After turning on the tank power switch and TX power
switch, the DBC circuit loads the configuration from
the jumpers then waits in "remote config"
mode until the "Engine Ignition" button (with
the key on it) is pressed on the TX. During this time,
the configuration for "Super Spin Disable",
"Block Recoil" and "Momentum" can
be set.
To enable momentum, push the left joystick up.
To disable momentum, push the left joystick down.
To enable super-spins, push the left joystick left.
To disable super-spins, push the left joystick right.
To enable recoil blocking, push the "K" button.
To disable recoil blocking, push the "G" button.
To exit config mode with the current configuration,
press the "Engine Ignition" button and the
tank will start. The config will remain effective until
the power switch on the tank is turned off. To change
the config, the tank will need to be turned off, then
on.
Battle:
Pressing the "K" button will fire the battle
system. The DBC will then prevent further shots until
the reload period has elapsed (depends on the weight
setting of the tank). Pressing the button rapidly may
appear to cause 2 shots, but only one actually occurs.
A hit is shown by the LEDs lighting up briefly, during
this time the tank cannot fire.
After taking 1 hit, the tank will slow to approximately
half speed.
After taking several hits (weight dependant), the tank
will slow to approximately 1/4 speed
After taking full damage (weight dependant), the LEDs
will light up and stay on to indicate desctruction and
the tank engine will shutoff. The headlights will blink.
After a few seconds, the tank will begin starting up.
Once the startup has completed, the LEDs will turn off
and the tank will be able to move again. The tank will
be temporairily invulnerable for a short period (weight
dependant).
Momentum:
The tank will slowly accelerate and decelerate to emulate
a vehicle with weight, depending on the weight setting.
Braking can be accomplished by pushing the stick half-way
in the opposite direction of travel. Hard braking can
be accomplished by pushing the stick completely in the
opposite direction of travel.
Recoil Blocking:
When the firing button is pressed while the "block
recoil" feature is enabled, the IR signal is sent
as normal, but the tank doesn't jerk or play the default
sound effect. In order to maximize realism and battling
fairness, the DBC instead plays a sound effect from
the sound effect chip...this means that there is only
one other sound effect available so it's played for
both "regular hits" and the final "destruction
hit". As a side benefit, the same electrical signal
used to trigger the "firing" sound could also
be used to optionally trigger a flash unit or cannon
recoil unit.
If "block recoil" is left disabled (the default)
the recoil and stock Heng Long sound functions normally,
and the DBC plays a separate sound for both "hit"
and "destruction".
Notes: Users may notice a slight decrease in perceived
range (~10%). This is due to the DBC being more selective
about what constitutes a valid signal. Accepting a wider
range of signals causes the tank to operate oddly, including
sporadic triggering of shots and ignition, which may
not always be noticeable when not using a battle system.
The DBU requires filtering in order to operate outdoors,
otherwise the range will be reduced to mere feet. I
recommend trying horizontal baffles similar to the TBU,
and using a visible light filter. A simple visible light
filter can be made by cutting the dark portion off a
developed 35mm film negative. This will absorb most
of the visible light while passing the infrared signal
through.